Accursed ascension minion masters3/31/2023 ![]() ![]() It's a choice.Īs a counter-example Manasurge will happen by waiting automatically, and Tier bonus for heroes will also trigger automatically, Mana Crystal will situationally make cards unplayable, it's not all that clear cut as you make it sound, as buffs and debuffs afflict a played card. There is no law of nature requiring the game to work that way. If designer really wanted to deliver the job with minimal quality they could just hotlink on each card the sentence that "Disclaimer: Whenever any effect is mentioned, first assume a card must be played to trigger it." Then they have the information that they don't know. That's the designer's job, like it is the job of a writer to work hard on making his book easy to read. ![]() It's here not pertinent what actually happens (even for all cards in a game) when the explanation on a specific card is lacking that nuance: We expect an unabridged and exact explanation with all circumstances that might arise, especially for those you point out. If that kind of stupid mistake, and taking it out on customers creating artificial difficulty for no reason happened in a game I make, I know who will be peeling potatoes in the kitchen coming next week. "Resurrects the Unit after a delay." Done. Undying Corpse description "Resurrects the Undying Skeleton one last time after a delay" is also illogical, when it resurrects exactly 2 times, which is "the first time" here, and "one last time" happens only if Toll of the Dead is played. Designer automatically takes the blame for ambiguous statements, not player. It doesn't state that wildcards will have separate triggers, instead it says ALL units, and nothing about playing it again. No additional condition, unless the card leaves no "remains" at all, in which case nothing can be triggered. It states the effect triggers on spending 80 mana on Accursed cards. "You need to play Toll of the Dead again to make them respawn."Įrgo: You both must be wrong or the text is inappropriate. This can clearly not be true if what you say is true: "Each corpse is linked to the specific card that played it, therefore that card will only resurrect those corpses linked to it." This can clearly not be true if what BadAsAFish80 says here is correct: Undying Corpse: Resurrects the Undying Skeleton one last time after a delay What are the others? This card does work how it's written.Īfter the second death, its remains linger on the field until.Īccursed Ascension: Convert all remains left by this card into Undying CorpsesĪccursed Ascension: Gain Accursed Ascension when you have spent 80 Mana on Accursed cards ![]() Disturbing.Īnother card that doesn't do what's in its text. It's like watching a bunch of monks repeatedly punching themselves in the face while singing Hallelujah. ![]() This joint's best practice is long the stuff of legends. And it seems part of a designer's job to know the trademark cards of the game in and out, and be aware how often people fail to play them because of bad design.īest thing is when you need to kill units with that lousy spell for Nyrvir to activate at all, but your enemy doesn't have a unit with HP in that damage range. The whole play-card-again-to-activate additional gate is dumb, non-intuitive and not mentioned on all those cards. Toll of the Dead is the tip of the iceberg, Dragon is also bugged. How hard can it be for a dev to open that code, read the card, compare it with the code, read ascension code, and then act according to reason and throw a tantrum because certain colleagues haven't done their job properly? For years in a row. I do, but it still doesn't happen, even 1-2 minutes into having AAĪnother card that doesn't do what's in its text. Jackeea a écrit :You need to play Toll of the Dead again to make them respawn. ![]()
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